VS_EHB by Sobek ------General Information-------------------------------------------- Title : Ehb Filename : vs_ehb Author : Sobek Author Email : liebundartig@freenet.de Home page : http://www.realsobek.de Description : As you can predict from the name, this map is kind of a rebuilt of the castle Ehb as shown in Dungeon Siege Previous Maps : 1) rghldm_01 (HL DM) 2)BStr45 (HL DM) 3)Ohno (HL DM) Upcoming Maps : who knows? ------Credits and Thanks--------------------------------------------- Thanks goes out to: -the developer of the SpriteMage (Zero-Gravity) you can find this tool here: http://www.dsa-hl.de/ -Acu for the skinning the horse model -Eatmyshorts for all the suggestions he made and for altering textures of course, too ------Additional Info, Tips, and Notes------------------------------- First attempt in mapping for VS for me. Also first attempt in modelling at all. WAD files you need in order to play this map: DonumMortis.wad VS.wad VS2.wad VS3.wad Street.wad Halflife.wad decals.wad Please drop me your opinions about the map (email adress see above)! ------Play Information----------------------------------------------- Modification : Vampire Slayer Map Description : a castle at midnight How Many Players: 6+ (big/medium sized map) ------Map Information------------------------------------------------ New Textures : Yes. Lots New Sounds : Yes. rascheln1.wav and rascheln2.wav ->recorded by myself weird1.wav ->I could not figure out where I get that sound from. But it was downloaded from the internet fool.wav ->http://www.fortunecity.com/tinpan/vanishing/368/more_wavs.html 'shield' (coat of arms) texture ->http://homepage.tinet.ie/~donnaweb/coatsofarms/seymour.gif burning16a.wav ->from Day of Defeat HL modification (http://www.dayofdefeatmod.com), in use without permission New Models : Yes. All new from scratch feuerschale1.mdl, feuerschale2.mdl, stuhl1.mdl, horse1.mdl New Sprites :Yes. ballsmoke.spr ->from Deathmatch Classic HL modification, in use without permission candel_pu.spr and candel2_pu.spr ->the base for that sprites were the GIF files that I found over at http://www.satanshimmel.de smoke_pu.spr and fire_pu.spr ->were original HL sprites, turned into 'parallel upright' sprites ------Construction--------------------------------------------------- Base : none Editor(s) used : Worldcraft 3.4, Zoner's Tools CB 2.5.3-1.6.1, SpriteMage Texture editors : Wally, Ulead Photoimpact 6 Compile Machine : P3, 500 Mhz, 256 SD Ram Compile time : CSG - 36.04 seconds BSP - 19.61 seconds VIS - 20m 50s RAD - 21m 3s ------Map Instructions----------------------------------------------- Unzip the files in this archive into your half-life folder. ------Copyright-Permissions------------------------------------------ Authors may not use this level as a base to build additional levels without my direct permission. You MAY NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. This BSP may be distributed ONLY over the Internet. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission- which I may give, just ASK ME!