VAMPIRES: You just stepped out for a bite to drink. Too bad the police tailed you to your lair. Destroy the mortals! SLAYERS: The local PD has closed off the scene and called your Slayer team in. Banish these impure souls into eternal damnation! More Maps by Jinx: http://www.cryotank.net (matthewblevins@hotmail.com) ===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Goldeneye Basement Filename : vs_gebasement_v2 Author : Jinx Author Email : matthewblevins@hotmail.com Home page : http://www.cryotank.net Description : a VERY loose conversion of the map from the N64 game Previous Maps : vs_hypersanctum, vs_basement, hldm_meatpit, hldm_basement, lots of Action HL maps Upcoming Maps : I might let someone do a VS version of Noir. check Action HL for more of my work! ------Credits and Thanks--------------------------------------------- The Action HL testers for testing that version of this with me! RARE for making the great original N64 game which I still love. Dethtex for some textures from his Gloom 2 wad (http://users.nac.net/schwenz/) Remedy for releasing some of the Max Payne textures (I used a couple): "The textures in this file are property of Remedy Entertainment Ltd., and can be used only as long as the work is recognized as original artwork by Remedy, and no financial profit is made in the process. (C)1998-2001 Remedy Entertainment Ltd." Sean for a texture from his Graphtallica Texture Pack #1, converted by Un_ethical (http://www.geocities.com/SiliconValley/Vista/5859/) Final Commando for the wall textures, which I got from some random wads he had online at some point. If you know the original source of these, please tell me so I can give full credit. 3DMike: some crate textures from his de_predator wad. (http://www.3d-mike.com/) (http://www.lanmaniax.com/) Cayle George: a few from his "megawad", very nice. (http://www.planethalflife.com/cayle/) Flare sprite: from Maud'Dib's textrues on Wadfather (http://www.planetunreal.com/muad/) (http://www.planethalflife.com/wadfather) Fire sprite: from Chronic texture set by MasterPlan (on Wadfather) (http://www.planethalf-life.com/wadfather) police radio wav: from A1 Free Sound Effects (http://www.a1freesoundeffects.com) music loop wav - I think I got it at Flashkit.com. pretty sure it was freeware. burning/fire wav: a freeware sound that I selected and formatted myself ------Additional Info, Tips, and Notes------------------------------- Actually the first map I did when starting mapping was basement; it was pretty awful though and never released! I basically went back and stole a couple things from the old map and did a new version that was more what I wanted it to be. That was ahl_gebasement... then I went back AGAIN and started to do a NEWER version for HLDM and AHL. That is what you are playing right now! Basically, what I wanted to do was take a very simple map and make it pretty and polished. It was also sort of a practice excercise for me in lighting and texturing. The end result is a pretty map that's still very low in polies (under 400). ------Play Information----------------------------------------------- Single Player : Not for the VS version. Does VS support mp_monsters? The spawns are still there I think... Teamplay : Yes. Modification : VS Map Description : Semi-conversion of the Basement map from N64 Goldeneye How Many Players: 2-10 (pretty small map); there are 16 spawns per team, however, just in case you want a real bloodbath ;) ------Map Information------------------------------------------------ New Textures : Yes. New Sounds : Yes. New Models : No. New Sprites : Yes. Custom sprites for the fog/steam effects, altered by me from the HL ones. Also some sprites from Maud'dib (lense flare) and ------Construction--------------------------------------------------- Base : Based on GE basement map. Editor(s) used : Worldcraft 3.3, Zoner's Tools Texture editors : Wally, Photoshop 5.5, PSP 5 Compile Machine : Athon 2700+ with 1GB ram Compile time : 5 minutes! Playtest time : 3 hours. ------Copyright-Permissions------------------------------------------ Authors may not use this level as a base to build additional levels without my direct permission. You MAY NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. This BSP may be distributed ONLY over the Internet. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission- which I may give, just ASK ME!