//RES file for vs_noir_ctc.bsp //Date: 09.April.2004 //WADs noir.wad // HL default halflife.wad //Sky Texture - HL default gfx/env/blackup.tga gfx/env/blackdn.tga gfx/env/blacklf.tga gfx/env/blackrt.tga gfx/env/blackft.tga gfx/env/blackbk.tga //Sounds sound/ambience/rain.wav sound/ambience/smallthings.wav sound/ambience/thunder1.wav sound/ambience/thunder01.wav sound/ambience/thunder02.wav sound/ambience/thunder03.wav sound/ambience/thunder04.wav sound/ambience/thunder05.wav sound/ambience/thunder06.wav sound/ambience/thunder07.wav sound/ambience/heavyrain02.wav sound/ambience/jxflush.wav sound/ambience/sparks.wav // HL default sound/weapons/explode3.wav sound/weapons/explode5.wav sound/weapons/explode4.wav //Sprites sprites/animglow01.spr sprites/bn_bulb.spr sprites/blueflare02_bw.spr sprites/fexplobw.spr //models models/8bcue.mdl models/klo.mdl models/toilette.mdl models/jaguar2.mdl models/jeep01.mdl models/pissoir.mdl models/casket01.mdl models/streetlamp.mdl models/van.mdl models/nrplant.mdl models/washbowl.mdl //miscellaneous events/vs_noir_ctc.efx overviews/vs_noir_ctc.bmp overviews/vs_noir_ctc.txt